This is my submission of six drawings for my Design Visualisation class for Project One.
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Identity |
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Hatch |
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Draw |
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Section |
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Touch and Draw |
For 'touch and draw' above I abstracted the essence of 'keys'. I used the teeth shape of my keys as a starting point to split the drawing into three sections, and give the hint of an abstract landscape, like one that could be unlocked with keys. The top half represents the positive side of keys, as in being able to enter, I have made it open, predominately white. Whilst the bottom half is darker and more closed showing the negative side of keys, being locked out of something in which you don't have the keys for. Then with the centre I have used basic geometric shapes to fill the teeth of the keys such as triangles and semi-circles, to flatten it out showing how keys work, as in the teeth of the keys match the lock, and I have drawn a straight line through to show the path of getting through an unlocked door. Then the numbers at the beginning of the line are numbers which I took from my keys, they represent the numbers before the locks, such as door numbers or mail box numbers.
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Individual Work |
For my individual work, as above, I used the technical drawing style below as a precedent for a technical drawing of my cellphone.
My precedent drawing
has a simple diagrammatic layout, it is universally easy to follow
using an obvious annotation style, and keeping the same line weight
throughout to reduce confusion. I took this idea in my drawing
creating a similar grid giving a simple idea of scale, I also used an
identical annotation style, giving the necessary measurements to
recreate the image. In terms of additions, I added thicker line
weights to the outside of my drawing to distinguish the object from
the annotations. I also added a basic three step 'user guide' to
emphasis the straight forward style.
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