I have since continued creating iterations.
I first looked at stretching my model up on the Z axis in order to make it as slender in this direction as possible. I tried using the push modifier to break some of these iterations apart to make them loom in a more transparent and spread way, as when I think of loom I think of something that takes up a bit of area, so spreading whilst keeping it slender has been another thing I have been trying to accomplish.
I then looked at twisting this vertical iteration, as well as compacting it slightly making it loom in a smaller surface area.
After that I then began melting the form into both the Y and Z axis, to make my slender predator seem as if it were a looming shadow on the wall.
Then I looked at bringing it back from the shadows by reducing the melt and stretching and twisting to make it a large looming slender predator.Once getting to 35 iterations I looked at finding a texture and applying it to one of my models.
I found this image of shark skin which I thought suited a looming slender predator, especially as a picture of a shark is my precedent image.
So I then applied it to my latest iteration...
When applying it I'm not sure if this is the texture I want, I think I want something darker, however perhaps lighting will play a big part.
Lighting was another thing I quickly looked at.
Looking at these renders I think using shadows will be an important part of my final composition as the shadows I have created with this lighting look very looming slender and predatory.