It matches slender and also loom to a degree but it doesn't look much like a predator.
Shark model in 3DS Max |
Shark model in Solid Works |
So I made a few sketches and found a form I thought matched my words better. I then created it in Solid Works and then imported it into 3DS Max.
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Second model in 3DS Max |
Latest 3D model |
I then started modifying it in 3DS Max. In starting this I thought about narrative. I think that my three words are more or less the story, a looming slender predator. With modifying I really want to look at the different ways my model can loom whilst keeping it as a slender predator.
I first looked at bending it in a bit more to make it more slender in overall width, I also made it look more of a ghostly predator, and loom in a different way.
I then looked at melting my model into the ground to find different ways my model can loom, I really tried to test how far I could go with melting it and breaking it apart using the 'push' modifier, whilst also maintaining a predator and slender look. I also twisted it.
As you can see in the above image, with the model on the right I have completely melted it to the ground, which turns it seem like a shadow which really underlines the idea of a looming predator.
I then looked at bringing it back out of the ground and making it tall and slender as opposed to long and slender. I used mainly stretch to achieve this.
So far I have 20 iterations.
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