Tuesday, 31 July 2012

Digital Creation, Project One, Blog Four


I have since continued creating iterations.
I first looked at stretching my model up on the Z axis in order to make it as slender in this direction as possible. I tried using the push modifier to break some of these iterations apart to make them loom in a more transparent and spread way, as when I think of loom I think of something that takes up a bit of area, so spreading whilst keeping it slender has been another thing I have been trying to accomplish.
I then looked at twisting this vertical iteration, as well as compacting it slightly making it loom in a smaller surface area. 
After that I then began melting the form into both the Y and Z axis, to make my slender predator seem as if it were a looming shadow on the wall.
 Then I looked at bringing it back from the shadows by reducing the melt and stretching and twisting to make it a large looming slender predator.


Once getting to 35 iterations I looked at finding a texture and applying it to one of my models.
I found this image of shark skin which I thought suited a looming slender predator, especially as a picture of a shark is my precedent image.

So I then applied it to my latest iteration...
When applying it I'm not sure if this is the texture I want, I think I want something darker, however perhaps lighting will play a big part. 

Lighting was another thing I quickly looked at.


Looking at these renders I think using shadows will be an important part of my final composition as the shadows I have created with this lighting look very looming slender and predatory.

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