Showing posts with label #Project3. Show all posts
Showing posts with label #Project3. Show all posts

Tuesday, 16 October 2012

Digital Creation, Project Three, Blog Ten

Project Three complete!


For this project in the end I mainly used the precedents the of sky scraper buildings and the parthenon columns. I took the structure of the city scape and the structure of the columns from the parthenon and experimented with combining them together. For my final model I made a central column and surrounded it with a rotatable abstracted city scape. I lit the model from the centre so it illuminated out as real buildings do, as the are made of generally bleak materials, but the light from inside makes them look better. This is why I used a concrete texture on my final model and then used bright lighting from the centre. I also made the central column a glass material which reflects the outer city scape, creating what looks like more windows. I also attempted this with the photo of my physical model as I put it on a reflective material which reflects the model underneath.
City Scape Precedent (NYC)

Parthenon
Physical Model

Render of final three models
Below are some close-up details of my final model.

The central glass column surrounded by a concrete city scape which it also reflects

Individual shot of my final model



Close-up of central column

Below are some individual images of my two other models.

A close-up of the model in the background of my final render

A wide shot of it

The model in which my final model it placed on in the final render


Monday, 15 October 2012

Digital Creation, Project Three, Blog Nine

I now have my final composition and have just been experimenting with lighting and materials.
This is my most current progress. I just need to extend the lengths of the light rays so they go off the screen, I also need to change the material on my main model as no material is currently showing.

I added another omni light to alluminate the other models more, however it needed to be toned down as you could no longer see the light streaming from my main model.


Here I tried using volume lighting in my second model however the light penetrated through the material.


This is the effect I want on my model it just needed to be toned down.

Models with correct materials. I have made the columns marble and the building structures glass to keep with the modern architecture versus old architecture.

Composition without good camera angle, materials and lighting.

Sunday, 14 October 2012

Digital Creation, Project Three, Blog Eight

I have taken some photos of my printed final model. I wanted to light my model from the inside/behind to make make it illuminate like a building. In order to achieve this I first used a light on a cellphone to light it from the back as I needed a small light as my model is so small. I then lit the model from underneath with a large light, I then cut a small hole in a piece of cardboard and put a piece of paper over it, which I then place over the light and place my model over the light coming through the hole in the cardboard. This achieved the desired amount of light.
This image is lit from the side with the cellphone. I like the blue colouring and the reflection however it doesn't really achieve the effect I want as this looks cold and icy.

This is lit from behind, it has a good reflection which is what I was wanting to achieve to make it seem taller + it is similar to city images which are alongside water where it is reflected. This is similar to my precedent images of the city scape. The lighting for this image is a little bit too low.

This is lit directly in the centre which is what I wanted. I think this sets out close to what I  was wanting to achieve and I think I may use this as my final.

This image is lit from underneath. I like the glow around it, and I like how the windows are distinctly lit up, however I don't like the yellowy tinge.

This is similar to the above image but I prefer the focus on this image, as it draws attention to the extruded windows.

The lights a little too off centre.

This image gives an alternative view on my model. I think the illuminate column in the centre is quite successful and the contrast of the light of the model and the background.

This is a fairly plain view of my model with direct lighting.

For this image and the one below I tried to capture the reflection of the model so the angle of the camera is high.


Wednesday, 10 October 2012

Digital Creation, Project Three, Blog Seven

All three of my previous models were unable to be 3D printed so I made a simplified version of my original final model.
Above are my original three models with my new final model.

I looked at a posible composition using my new model and two of my original ones.  I thought by putting my column and glass framed model inside one of the extruded holes in my final model it could make a cool lighting effect. I am yet to test it.
I then looked at materials for my new model. I want a transparent shiny material in the centre for light to shine out of then contrasted with a rough concrete or something of the like to act as a building exterior.



This lighting could achieve what I want, however putting all of these lights into my models slows down 3DS Max significantly which would make trying to compose everything unbearable.


This another composition I made, repeating my model in the foreground to make  a city which leads to the center column of my other model. I am still not sure what to do with the model in the background as it looks very odd.

This was an attempt using lighting. I still want to have the light beaming out of all the windows but it still wont work, so I am continuing to experiment with this.

Monday, 8 October 2012

Digital Creation, Project Three, Blog Six

I have continued to look at lighting, materials and composition for my model(s).
Here I was trying to illuminate my model from the inside to make it seem like a building in the night time.   The light didn't quite act how I wanted it to though, as I wanted the light to glow out the extruded windows.

Here I looked at a detail shot trying to achieve the same thing with lighting.

This is the first composition shot of all three models. I looked at columns versus buildings, but this looks awful.

Looking at material, using glass and marble which directly relate to my precedents.


Trying a gloomy sky backdrop. Still can't get the light to illuminate out.

Replaced glass with concrete to see if I could get a better lighting effect. This didn't work.





Here I tried volume lighting.

I was using a direct ray light so this didn't really achieve what I want but this haziness is what I want.

This shot looks quite cool but not really what I was out to achieve.

This is a half complete render, using a volume effect with an omni light. I didn't put the light in the right place, but it took so long to render. I can imagine this will work when placed inside my model but the intensity needs to be turned down considerably.