Thursday, 27 September 2012

Digital Creation, Project Three, Blog Three

Since completing my first model I have looked at adding materials and modifying it. 
I tried adding a concrete material to it but it ended up looking stripy, so in the image above there is no material and just looked at the lighting. I put the light source inside the model and yet for some reason it lit up the outside. The lighting up the top of the model is closest to the effect I ultimately want to create.
This shot is looking down one of the extruded holes in my model, the lighting and material isn't particularly successful.

Lastly with this model I looked at modifying it. I used the bend and push modifiers in  order to collapse it. This makes it almost look like it has been hit by an earthquake which is something I could explore, structure versus natural disaster.

Above is an image of my second model, for this model I made a cluster of building type objects. I wanted to look at a similar idea to my first model but without the structure.

For my third model I have been looking at using columns. I started off with a rectangle of marble columns.

I then looked at bending them in 3DS Max to see what other forms I could come up with.

I continued to make different structures out of repeating the column.

Next I took my first model and put it inside the manipulated columns. I put a brick material on my first model and lit it from inside. I think the combination of the two looks as if it could be a successful model. I like the idea of having the clean columns mixed with a chaotic city type structure.

I then looked at my second model, adding a glass texture to it to somewhat resemble city sky scrappers.


I then put it alongside the columns.

For the modified version of my first model, I added a glass material.

I then looked at combining this with the columns as well, having it look as if the columns are crushing the city sky scrapper trash.
I am going to keep experimenting with this idea of the column versus the city buildings.

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