I have now completed my final re-render of my digital hero model.
Firstly I looked at adding a texture. For the last project I hadn't managed to apply a texture to my model. However this time around I looked at adding the texture I added to the rest of my models in the previous project. I used a snake skin texture, as it best illustrates the idea of slender and predatory which a snake is, and also the idea of looming as it is dark and ominous.
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This is my first trial image with the snake skin on the model. I had also tried making a glossy plastic floor and background but that didn't seem to work. I have still not yet mastered the ways of the material editor. However I do quite like the smokey effect it made in the background ultimately I would like a smokey atmosphere but I am not sure as yet how to achieve this. |
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Here was my second attempt. This time I tried creating a clear glass material for my model, however this is what it ended up looking like. I wanted it to look like my photo however after heaps of trial and error, I couldn't achieve it. |
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I then went back to the snake skin texture as it ultimately conveys my three words. By this image I had managed to make a glossy floor like in my photograph to create a reflection. |
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Again the same idea as previous shot just zoomed in more, to make it seem larger, more dangerous and looming. |
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This is my final re-render. I decided to make the scales more frequent so the form could be more easily established, such as the claw/dorsal-fin. I wanted to have the same lighting idea as my photograph, having some light streaming in but not completely exposing the form in the darkness to give the idea of looming. |
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