Thursday, 27 September 2012

Digital Creation, Project Three, Blog Three

Since completing my first model I have looked at adding materials and modifying it. 
I tried adding a concrete material to it but it ended up looking stripy, so in the image above there is no material and just looked at the lighting. I put the light source inside the model and yet for some reason it lit up the outside. The lighting up the top of the model is closest to the effect I ultimately want to create.
This shot is looking down one of the extruded holes in my model, the lighting and material isn't particularly successful.

Lastly with this model I looked at modifying it. I used the bend and push modifiers in  order to collapse it. This makes it almost look like it has been hit by an earthquake which is something I could explore, structure versus natural disaster.

Above is an image of my second model, for this model I made a cluster of building type objects. I wanted to look at a similar idea to my first model but without the structure.

For my third model I have been looking at using columns. I started off with a rectangle of marble columns.

I then looked at bending them in 3DS Max to see what other forms I could come up with.

I continued to make different structures out of repeating the column.

Next I took my first model and put it inside the manipulated columns. I put a brick material on my first model and lit it from inside. I think the combination of the two looks as if it could be a successful model. I like the idea of having the clean columns mixed with a chaotic city type structure.

I then looked at my second model, adding a glass texture to it to somewhat resemble city sky scrappers.


I then put it alongside the columns.

For the modified version of my first model, I added a glass material.

I then looked at combining this with the columns as well, having it look as if the columns are crushing the city sky scrapper trash.
I am going to keep experimenting with this idea of the column versus the city buildings.

Wednesday, 26 September 2012

Digital Creation, Project Three, Blog Two

After selecting some images I have sketched some possible concepts.
Firstly I looked at the columns on the parthenon. For this sketch I took the details from the columns and made it into the positive space to create a structure. I could possibly take this structure I have taken from the columns and repeat it to make a more complex structure. This is what I looked at in the sketch below.
In this sketch I took the shape of the Empire State building outline from an image of New York City. I then looked at taking the structure from the previous image and using it inside the building as a structural support to ultimately form the structure of the building. I'm not sure if I could go very fart with this idea, or whether it would be particularly successful.
In the image above I looked at creating a sort of city setup. I think it could be interested to make something similar to a city setup, repeating multiple different shaped rectangles, with something like a path in the middle leading to a main/larger building to give the pattern a hierarchy. Additionally I would like to have holes/windows in a linear pattern on the rectangle forms in order to replicate the lighting of a city which interests me most.
I have continued with the above idea for this sketch as well, here I have looked at repeating the image again to further create a recognisable pattern. I think an object which can be looked at from multiple views would be more successful, therefore mirroring this idea would enable this.


I wanted to further abstract the city pattern and mess it up a little like the pile of bricks image I found.
I think it could be successful to have a ball of building like objects thrown together perhaps with  a larger building in the middle with them getting smaller as they get further out to further establish pattern, and show a development just like in the image of the different moons.



From my sketches I began creating a city like form in 3DS Max, but decided to try it in solid works first so I could more easily add in windows.

This is the beginning of my first model in Solid Works.

This is my model with some holes extruded in.

I have since taken it into 3DS Max and I am looking at modifying it. Once I have played around with this model I am going to look at creating a model like my sketch of the jumbled buildings.

I have also looked at some material textures for my models.
Brick. I think this will obviously go with my brick idea of creating a structure  out of brick like objects.

In terms of my city idea I think it could be successful to have a concrete exterior then have light streaming out of the holes, this will replicate a real city where buildings are made from often boring materials, but the lights at night really make them look awesome.

Again the same kind of idea as above, except with this I could further contrast the bright light with an even more bleak looking material.



Digital Creation, Project Three, Blog One

For the beginning of project three I have found a few images which have an interesting pattern I am interested in developing.

For me a pattern is the common occurrence or repetition of something
I am interested in taking something simple like a brick or block and repeating this to create a form such as the brick train above.
Adding to this brick idea, I like the idea of having bricks thrown together to make something, rather  than a linear structured pattern.

Here is another example of blocks thrown together to make a form.

On top of bricks, I am also interested in a city scape pattern.   I like the variation in height of the buildings yet similar structures.


I also like the lighting created by city skyscrapers.
Another pattern that caught my attention is the repetition of columns on buildings such as the parthenon.  It could be interesting to take this pattern and throw multiple columns together in an un-structured way.
This pattern created by different paddocks could be something I could trace off, then create a model based on the different shapes.

The cycle of the moon could be a pattern idea to incorporate into my model. Just like this image it could be interesting to show a cycle of development within one model.

Sunday, 23 September 2012

Interaction Design, Project Two, Blog Nine

I have started creating my app in Adobe Flash. I am currently trying to learn how to use scripting in order to create buttons and such. I have uploaded what I have created so far...
I have managed to make it so when you click 'Arrown' the directional arrow after he has landed in place, he then moves in position to become the search bar.

What I am finding so confusing and difficult about Flash is all the different animation layers and such, it becomes really complicated when adding in scripting.

Thursday, 20 September 2012

Interaction Design, Project Two, Blog Eight

Below is a wireframe diagram of my navigation app. My app is going to focus around the character Arrown who will direct users.

Tuesday, 18 September 2012

Digital Creation, Project Two, Blog Nine

Project Two Complete...

I now have my final 3D model photograph and re-rendered image of my digital model.

Overall I have continued to try and convey a slender, looming Predator, continuing from Project One. These words were drawn from the precedent image below of the sharks...
 I wanted to keep this idea of a light exposing the predator looming in the dark with my own models and this is what I have done in both my real and digital compositions. For my physical model I took the same overall shape/form of my digital hero model from project one and made it into one 2D acrylic piece which I then bent into a 3D form. I only used one piece instead of using a slotting or stitching method of combining multiple parts in order to capture a fluid moving form as my hero model is. I used etched lines on physical model to capture the fragmented/frayed form of my digital model, which further add to the looming, fluid flow of it. In the end the materiality of each are quite different, however I feel both bring across the same intention. Both the acrylic and snake skin create a fluid looking model which can 'loom' about, whist remaining predatory and slender.
Digital slender, looming Predator

Physical slender, looming Predator



Digital Creation, Project Two, Blog Eight

I have now completed my final re-render of my digital hero model. 

Firstly I looked at adding a texture. For the last project I hadn't managed to apply a texture to my model. However this time around I looked at adding the texture I added to the rest of my models in the previous project. I used a snake skin texture, as it best illustrates the idea of slender and predatory which a snake is, and also the idea of looming as it is dark and ominous.

This is my first trial image with the snake skin on the model. I had also tried making a glossy plastic floor and background but that didn't seem to work. I have still not yet mastered the ways of the material editor. However I do quite like the smokey effect it made in the background ultimately I would like a smokey atmosphere but I am not sure as yet how to achieve this.

Here was my second attempt. This time I tried creating a clear glass material for my model, however this is what it ended up looking like. I wanted it to look like my photo however after heaps of trial and error, I couldn't achieve it.

I then went back to the snake skin texture as it ultimately conveys my three words. By this image I had managed to make a glossy floor like in my photograph to create a reflection.

Again the same idea as previous shot just zoomed in more, to make it seem larger, more dangerous and looming.

This is my final re-render. I decided to make the scales more frequent so the form could be more easily established, such as the claw/dorsal-fin. I wanted to have the same lighting idea as my photograph, having some light streaming in but not completely exposing the form in the darkness to give the idea of looming. 



Saturday, 15 September 2012

Digital Creation, Project Two, Blog Seven

I have been and taken heaps of photos of my model and narrowed them down. I used the same sort of idea with the lighting as I did with my 3DS render in the last project having a beam of light just exposing its slender predator form.
Most of the below images are of this angle, just with slightly different lighting. I like this angle of my model as it looks very predator like.


I really like this image however I don't think it fits my words as well as it is to bright and looks harmless.